1. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


2. AdvancED game design with Flash /
Author: Rex Van der Spuy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.
Classification :
TR897
.
7
.
V36
2010


3. Advanced 3D game programming with DirectX 10.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,Computer Science.,Engineering & Applied Sciences.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W35
2008eb


4. Advanced guide to Python 3 programming /
Author: John Hunt.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Python (Computer program language),Python (Computer program language)
Classification :
QA76
.
73
.
P98


5. An Online Collaborative Ecosystem for Educational Computer Graphics
Author: Ridge, Garett Douglas
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject:

6. Atari player missile-graphics in BASIC /
Author: Philip C. Seyer
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari computer-- Programming,BASIC (Computer program language),Computer games,Computer graphics
Classification :
GV1469
.
2
.
S49
1984


7. Augmented reality game development : create your own augmented reality games from scratch with unity 5
Author: Micheal Lanham
Library: Library of Institute for Research in Fundamental Sciences (Tehran)
Subject: ، Unity )Electronic resource(,، Computer games -- Programming,Development ، Computer games,، Computer graphics
Classification :
QA
76
.
76
.
C672L26


8. BASIC game plans :
Author: Rüdeger Baumann ; Thomas S. Hansen, editor and translator ; Donald Kahn, technical editor.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: BASIC (Computer program language),BASIC (langage de programmation),Computer games.
Classification :
GV1469
.
2
R834
9999


9. Beginning Java SE 6 game programming
Author: Jonathan S. Harbour
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming,Computer graphics,Java (Computer program language)
Classification :
QA76
.
76
.
C672
H37
2012


10. Beginning Java game programming /
Author: Jonathan S. Harbour
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Java (Computer program language)
Classification :
QA76
.
76
.
C672
H3533
2008


11. Beginning PBR Texturing
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Programming. ; Computer graphics. ; Game Development. ; -Computer games

12. Beginning game programmin
Author: / Jonathan S. Harbour
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer graphics.
Classification :
QA
,
76
.
76
,.
C672
,
H352
,
2007


13. Beginning game programming
Author: / Jonathan S. Harbour
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer graphics
Classification :
QA76
.
76
.
C672
,
H352
2005


14. Beginning iOS game development
Author: Patrick Alessi
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Programming,Computer software-- Development,iPad (Computer)-- Programming,iPhone (Smartphone)-- Programming
Classification :
QA76
.
76
.
C672
A54
2012


15. Breaking out of the games industry /
Author: Matthew M. White.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.
Classification :
HD9993
.
E452
W55
2019


16. Building blocks of tabletop game design :
Author: Geoffrey Engelstein, Isaac Shalev.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Board games-- Design and construction.,Board games.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.
Classification :
GV1312
.
E64
2020


17. C++ game development by example :
Author: Siddharth Shekar.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C++ (Computer program language),Computer games-- Design.,Computer games-- Programming.,Object-oriented programming languages.,C++ (Computer program language),Computer games-- Design.,Computer games-- Programming.,Object-oriented programming languages.

18. COLLADA :
Author: Rémi Arnaud, Mark C. Barnes.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
A82
2006eb


19. Challenges for game designers /
Author: Brenda Brathwaite and Ian Schreiber.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,Games-- Design.,GAMES-- Video & Electronic.,Games.,Video games-- Design.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B73
2009eb


20. Character development and storytelling for game
Author: / [edited by] Sandy Doell
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer graphics.
Classification :
QA
,
76
.
76
,.
C672
,
C43
,
2004eb

